Making Feedback Explicit
I recently did a consulting gig for a company that's trying to apply game design & technologies to corporate IT challenges. It's an intriguing premise -- and this experience got me thinking again about which aspects of game design are "translateable" to other domains. I've scribbled some thoughts on this before - but the new idea floating around my head is:
Games Make Feedback Explicit
I think this is one of the most powerful -- and translateable -- ideas from game design into the wider field of digital systems design.
More later...
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