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February 16, 2005

Kuleshov experiment

Today I learned about the Kuleshov experiment -- some early research that showed how context-dependant image interpretation is. Here's the WikiPedia entry:

Lev Kuleshov was an early Russian filmmaker who believed that juxtaposing two unrelated images could convey a separate meaning. In the Kuleshov experiment he filmed Ivan Mozhukhin, a famous Russian actor, and shots of a bowl of soup, a girl, a teddy bear, and a child's coffin. He then cut the shot of the actor into the other shot; each time it was the same shot of the actor. Viewers felt that the shots of the actor conveyed different emotions suggested by the other stimulus, though each time it was in fact the same shot. Kuleshov used the experiment to indicate the usefulness and effectiveness of film editing. The effect has also been studied by psychologists.

February 15, 2005

The perils of market research

I enjoyed this Corante post about the perils of market research. I've had a similar realization in my own design practice, and have turned more to in-the-field market research (e.g. onsite interviews & group discussions with target customers). I've seen the first-hand value in this approach in my own work - at least anecdotally, the data seems much more consistent with product reality.

1. Avoidance, not curiosity

So often, research is commissioned as an act of politics. For instance, a marketing director wanted me to research financial advisers in the London area. When I asked why, he revealed that... well really he wanted to test some consumer ads quickly, but he didn't have time to do consumer recruitment, so IFAs would have to do. (That in itself is a pretty questionable shortcut). Then it turned out that he wanted to test direct reponse ads - where it's nearly always simpler and cheaper to do a split run and see which ones work in the real world, rather than gather the questionable predictions of consumers.

... Scratch many research briefs and you'll find a conversation that needs to happen inside the business. An elephant under the table that's not being talked about. And when research is done to prove a point, as a substitute for a "fierce conversation", when there isn't genuine curiosity, I think it's likely to be a waste of time and trouble.


2. A fake conversation.

Boy did I become tired of focus groups. How weird that the nearest some marketing teams get to customers is to observe them from behind the safety of a one-way mirror in a focus group facility. And that's assuming they are observing, rather than knocking back the beers, checking their emails or continuing their internal politics while the conversation goes on next door.

As for quantitative research... the effort to squeeze people into those agree/disagree batteries has its uses, but it so easily traps us into trying to put numbers on things that defy measurement. And it's another way of keeping the customer at a distance in a one-way conversation loaded with the marketer's preconceptions.


3 Obsession with the explicit

The third problem is that market research fixates on what can be made explicit in a relationship. Yet there is so much evidence that way more happens in real human conversations than might appear from the words exchanged. For a crude example, just consider the difference between reading email and meeting someone over coffee.

...What this seems to miss is that all human relationships, however "scientifically" managed, are two-way streets....When we go out and actually talk with customers, cutting out the middleman, we expose ourselves to more than just an exchange of information. We allow ourselves to be changed, to be moved, perplexed, provoked, saddened, cheered and to experience a real connection.

UPDATE: An excellent related post about listening to customers - and listening in general.

we don't value listening very much in our culture.  What we value is talking.  We "want our point of view to be heard"; we "want to say what's on our mind"; we want to "influence others."  Rare to hear someone who stresses hearing others' points of view, listening to what's on your mind, or being influenced by what you have to say.

Why is that?

Well, I think it has a lot to do with power.  The power dynamics in relationships are very important to Americans and giving opinions by speaking, expressing, influencing, (selling) is the power position in conversations.  Traditionally, the masculine position.  Listening, receiving opinions, appreciating, modifying (buying) implies lesser power.  The feminine position.

We glorify talking.  Speech class for students.  How to win friends, and influence people.  Public speaking for executives.  Think of how funny the opposites of those sound.  "I've got to go to my Listening class."  "How to win friends and be influenced by other people."  "Public Listening."  (Full disclosure: you'll notice this is not called The TrueListen Blog.)

But, as is so often the case in our culture, it's the thing we think most simple that is really the most difficult.  Being an effective listener (hear how odd that sounds?) starts with becoming still, hearing the whole of what another is saying, making sure you understand what this person means. 

That's not what we're used to in conversations.  We're used to gearing up, not down; waiting for an opportunity to get a word in, so we can make a point; thinking about what we have to say next, so others "get" (buy) what we have to say.

And this is one reason why Cluetrain's deceptively simple, "markets are conversations" is so much more challenging for companies than it might appear.  Because, as Brad points out (thanks, Doc) a conversation is not something you can do to a customer, it's something you have to do with her. (emphasis mine)

So, you're no longer in control of "the brand message." 

No longer in control of "the brand's image." 

No longer in control of "the customer relationship."

No longer on top.

February 14, 2005

In The Chair

This music application looks fascinating - I'm eager to give it a try.

Wearable Commnications Gets Real

11151_motimage
Oh Lordy -- I may have to get a RAZR, just to check these out.Motorola (cellphone maker) and Oakley (sunglass maker) are teaming up to create bluetooth-enabled sunglasses/headset combo.

Available in three frame colors RAZRWire the glasses will be aimed at cyclists, skateboarders, rock climbers, golfers and according to the press release anyone who is active outdoors.
Update: More photos of the sunglasses from the 3GSM show in Cannes.

February 11, 2005

Mandatory Student Surveillance?

Fascinating article in SFGate today about enforced student surveillance in small-town USA. I'll bet we'll be seeing more and more of these types of stories, and tracking device become ever-more-ubiquitous.

Sutter, Sutter County -- Angry parents, saying their children's privacy rights are being violated, have asked the board of the tiny Brittan School District to rescind a requirement that all students wear badges that monitor their whereabouts on campus using radio signals.

Located between the massive silos of Sutter Rice Co. and the Sutter Buttes, this small town has 587 kindergarten through eighth-graders who are the first public school kids in the country to be tracked on campus by such a system, which is designed to ease attendance taking and increase campus security...

The student tracking system uses radio frequency identification technology used mainly to monitor inventory and livestock.

...The badges contain a photo of pupils, their grade level and their name. On the back is a tube roughly the size of a roll of dimes. Within it is a chip with an antenna attached. As the chip passes underneath a reader mounted above the classroom door, it transmits a 15-digit number, which then is translated into the student's name by software contained in a handheld device used by teachers to check attendance.

...Developers of the system say parents concerned over privacy violations don't understand the short range of radio frequency identification devices. "The tags physically can't be read from a long distance," said Doug Ahlers, an InCom partner.

Vegas casino bets on RFID | CNET News.com

Cnet reports that RFID chips are being embedded in casino chips.

...when its doors open in April, the Wynn Las Vegas will have one unique feature that few visitors are likely to notice--high-tech betting chips designed to deter counterfeiting, card-counting and other bad behavior. The fancy new chips look just like regular ones, only they contain radio devices that signal secret serial numbers. Special equipment linked to the casino's computer systems and placed throughout the property will identify legitimate chips and detect fakes...

cellphone designed for kids

FireflyNow this phone looks like something useful that I could actually give to my kid. It's great to see these new cellphones that are designed specifically for kids.

Firefly (ZOOM) With adults, teens, and even the elderly already using mobile phones, it seems inevitable that carriers would target the last remaining group of people who haven't joined the cellular revolution - children. The Firefly, a new handset made by Chicago-based Firefly Mobile Inc. and offered by US carrier SunCom Wireless, aims to put a mobile phone in the hands of children ages 8-12.


Although the Firefly is designed for kids, it's marketed at parents who want a way to stay in touch with their children and give them a way to call for help in emergencies. A fully functional, rugged GSM phone that's designed to look like a toy, the Firefly has several unusual features, such as a built-in backpack hook, "firefly" flashing lights, and brightly colored interchangeable faceplates.

Instead of a numeric keypad, there are programmable "instant-call" keys with colorful icons representing mom or dad. There is also a parent-programmable phone book that holds up to 20 numbers, and a 911 button to summon help. Parents can restrict inbound or outbound calls to specific numbers, as well. The Firefly is small and light - it weighs just 64g (2.2oz) - and offers up to six hours of talk time.

February 10, 2005

Design Barcode, Inc.

Here's the coolest thing I've seen in a while -- barcodes with style meta-data! :)

Check out the Japanese version of the site - and then imagine the possibilities of what a cameraphone-wielding kid could do with these little icons. Suddenly, barcode-scanning becomes much more interesting... (thanks to Reiter's Camera Phone Report for the image.
Design_barcode_1

February 04, 2005

Alterante Distribution for Mobile Games

A big challenge for mobile phone game developerment is the stranglehold that the carriers have on content distribution, via their 'deck' (that is, the list of titles available on your mobile phone). It's great to see alternatives emerging for content distribution, like this point-of-sale retail location.

JAMDAT Mobile Inc. (NASDAQ: JMDT) announced today an agreement to distribute JAMDAT's wireless entertainment content through RadioShack Corporation (NYSE: RSH) stores using JAMDAT's proprietary wireless content retail distribution system.

The JAMDAT retail system enables consumers to browse and purchase wireless entertainment content for compatible mobile phones which is then downloaded over-the-air directly to the consumer's phone. The RadioShack program is expected to be launched sometime during the first half of 2005.

February 02, 2005

'Tis the season to be investing...

Interesting article in Business 2.0 about the seasonal nature of VC investments. Great reading if you're trying to raise money right now - or simply want to better understand the ebb and flow of the money spigot.

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